Core Design Patterns for Efficient Low-Level Programming — Part 1

Namrata
4 min readAug 22, 2024

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Design patterns provide proven solutions to common problems encountered during software development, particularly in low-level design, where precision and optimization are important.

In this article, we will explore some of the most versatile design patterns that can be applied across a wide range of low-level design scenarios. These patterns will serve as invaluable tools in your software development toolkit.

Photo by Med Badr Chemmaoui on Unsplash

Singleton Pattern

The Singleton Pattern is one of the simplest and most commonly used design patterns. It ensures that a class has only one instance and provides a global point of access to that instance. This pattern is particularly useful in scenarios where exactly one object is needed to coordinate actions across the system.

Key Characteristics of Singleton Pattern:

  1. Single Instance: Only one instance of the class is created.
  2. Global Access: Provides a global point of access to the instance.
  3. Controlled Access: The class controls the instantiation process, ensuring that no more than one instance is created.

Use Cases in Low-Level Designs

Configuration Management

Scenario: You have a configuration file that needs to be read and accessed by various parts of the application.

Solution: Use a Singleton to read the configuration file once and provide a global point of access to the configuration data.

Logging

Scenario: You need a centralized logging mechanism that can be accessed from different parts of the application.

Solution: Use a Singleton to ensure that all logging statements go through a single logging instance.

Database Connection Pool

Scenario: You need to manage a pool of database connections to optimize resource usage.

Solution: Use a Singleton to manage the pool of connections, ensuring that the pool is initialised only once.

Factory Pattern

The Factory Pattern is a creational design pattern that provides an interface for creating objects in a superclass but allows subclasses to alter the type of objects that will be created. This pattern is particularly useful when the exact type of object to be created isn’t known until runtime.

Benefits

  • Encapsulation: The Factory Pattern encapsulates the instantiation logic, making the code more modular and easier to manage.
  • Flexibility: It allows for easy addition of new types of products without changing the client code.
  • Decoupling: The client code is decoupled from the concrete classes, making the system more flexible and easier to extend.

Use Cases in Low-Level Designs

Database Connections

Different types of database connections (e.g., MySQL, PostgreSQL) can be instantiated using factory methods. This makes it easier to switch between different databases without changing the client code.

Document Processing

Different types of documents (e.g., Word, PDF) can be created using factory methods. This makes it easier to add support for new document types.

Builder Pattern

The Builder Pattern is a creational design pattern that allows you to construct complex objects step by step. It separates the construction of a complex object from its representation, enabling the same construction process to create different representations.

Use Cases in Low-Level Designs

Complex Object Construction

  • When an object requires multiple steps to construct, and the construction process can vary.
  • Example: Building a complex UI component with multiple nested elements.

Code Readability and Maintainability:

  • When you want to improve the readability and maintainability of the code by separating the construction logic from the representation.
  • Example: Constructing a complex report with multiple sections.

Product Variations

  • When you need to create different representations of a product using the same construction process.
  • Example: Building different types of vehicles (cars, bikes, trucks) using the same steps but with different implementations.

Avoiding Constructor Overload

  • When a class has many constructors with different parameters, the Builder Pattern can simplify object creation.
  • Example: Creating a Person object with optional attributes like name, age, address, phone number, etc.

These are just a few of the common design patterns that form the backbone of effective low-level software design. By understanding and applying these patterns, you can create more maintainable, efficient, and scalable systems.

But the conversation doesn’t end here. There are many more patterns and techniques to explore. To dive deeper into the world of low-level design and discover more advanced concepts, stay tuned and follow this page for future updates.

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Namrata
Namrata

Written by Namrata

Engineering @Microsoft A software developer writing her daily bits . https://www.linkedin.com/in/namrataagarwal5/

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